LMI Sims
Tools to Streamline your day to day assembly tasks in Octane Standalone. Build libraries, transfer data. Efficiently.
Current version 1.0.0

These tools require LMI Cache to function. Download LMI IO for Free.
Description
A mini rigging-and-motion stack for splats: Infectracer extracts/grows spline skeletons, Wind gives them believable gusty motion, and Looper turns the result into clean, reusable cycles.
Features
Infectracer is built for one thing: intricate propagation simulation, fast to set up for simple growth effects, but deep enough to produce complex, organic behaviour when you need it.
At its core it’s a propagation solver, but the real magic comes from the Tracer module: a secondary simulation layer that turns clean “spread” into natural-looking growth: branching, crawling, wrapping, and evolving in a way that feels alive rather than procedural.
Beyond cool visuals, Infectracer has a very practical role in our Gaussian Splats pipeline. It can be used to derive a skeleton from any splat, for example, our tree splats. Giving you a controllable structure you can rig and animate, including wind-driven motion. You can take a scanned tree splat, extract its skeleton, and bring it to life.
Wind is a follow-up solver designed to bring motion to spline-based structures — especially the skeleton splines generated by LMI Infectracer, but it works with any splines that carry compatible attributes.
It solves believable wind-driven movement with natural bounce, settling, and gust behaviour, giving you an easy way to add life to branches, stems, and lightweight organic forms without running a heavy simulation stack.
This is the first iteration of the tool, so it’s not aiming to be a physically perfect, vellum-grade solver. The goal is speed, control, and good-looking motion. A practical wind pass that’s “right enough” for production use and iteration.
Looper is a simple tool that ends up being used everywhere. Feed it any animated geometry or curves with a constant point count, and it will turn that motion into a seamless loop.
It shines when the animation has calm, more “cyclical” changes and for the right kind of motion it can look completely perfect. A classic example is wind movement on branches: run your sim, loop it cleanly, and you instantly have infinitely repeatable motion for shots, turntables, or library assets.
Licensing
Tools are provided under a worldwide, non-exclusive license for use in any production context. You may install and use the toolset for any lawful purpose, including commercial work, client deliveries, internal studio pipelines, and distributed production environments.
All software is provided “as is”, without warranty of any kind, to the maximum extent permitted by applicable law.
Digital purchases are final and non-refundable, except where a refund is required by applicable consumer protection law.