The Octane
Assembly Pipeline

The one stop lookdev & scene assembly solution for CG productions of all scales and purposes.

The Pipeline Manifest

The Assembly Philosophy

A creator’s guide to the assembly mindset: why major studios rely on it, and how it elevates your work.

The Reusable Arsenal

Pipeline-ready, fully shaded asset packs made by your own standards: why they matter, how to make them, and how to build an arsenal you can confidently reuse forever.

The Boundless Flow

How an assembly-driven, point-based workflow dissolves GPU limits - and redefines iteration speed and control.

Scene Files

The ultimate scene descriptors (OCS) and packers (ORBX). The project skeleton that never breaks - and doesn’t break your studio environment. Which to use when and why.

Decentralised Power

Drag, drop, render: thousands of GPUs without packing, syncing, or file-management pain. How Render Network completely replaced our in-house render farm.

Required Tools

Bridge your existing workflow into the pipeline with tools that make your team truly software-agnostic.

Get started with Assembly Pipeline

Our Sponsors

The research and development behind the GPU Assembly Pipeline and its related tools have been made possible through the support of Render Foundation, Render Network, and OTOY.

Andrey’s workflow is a total game-changer for anyone dealing with complex scenes. The way he structures his pipeline allows for a non-destructive assembly that I didn't think was possible at this speed. It's a streamlined process requiring only a few clicks. It has significantly boosted my production efficiency and allowed me to focus on the creative side of rendering rather than the technical bottlenecks and boosted my production speed by 5-10x.

Vladimir Sitnik - Senior 3D Artist @ Zeekr Group Design

How it started.

When Clarisse was discontinued, the closest alternatives were Solaris and Katana, but something was still missing - the visual confidence and satisfaction I had before. That gap raised a simple question: what if we could combine our scene-assembly thinking with the raw power of Octane? Partnering with OTOY and Render Foundation, we conducted focused research that resulted in a set of highly practical tools for Houdini, Cinema4D and Blender - and, more importantly, revealed the true potential of Octane Standalone as a serious lookdev and scene-assembly platform.

Fast forward to today: we’ve sold our fleet of 30 high-spec render nodes and now develop projects primarily on MacBooks and Render Network. We iterate faster, don’t compromise creatively, don’t think about render times, and I honestly can’t remember the last time a scene crashed. That shift marked the start of a new mission: to share everything we’ve learned - and the tools we’ve built - with the wider community.

I hope this resource becomes a meaningful part of your creative journey, whether you’re a studio or a lone wolf.

Career-long Loyalty.

Discovering the potential of Octane Standalone reshaped my focus toward developing advanced, production-ready techniques around it.

Cross-platform Lookdev in Standalone.

Did you know that with Network Rendering feature, you can connect to local PCs with RTX GPUs and use their compute power while working on a Mac?

The LMI™ in-house Render Fleet.

We still run a few monstrous machines in-house for simulations and compositing, but most of the rendering is now handled by Render Network.

Render Network Manager.

This app became our new Deadline - a single place where uploads, render management, and downloads happen seamlessly.