
The Octane
Assembly Pipeline
The one stop lookdev & scene assembly solution for CG productions of all scales and purposes.
The Pipeline Manifest
The Assembly Philosophy
A creator’s guide to the assembly mindset: why major studios rely on it, and how it elevates your work.
The Reusable Arsenal
Pipeline-ready, fully shaded asset packs made by your own standards: why they matter, how to make them, and how to build an arsenal you can confidently reuse forever.
The Boundless Flow
How an assembly-driven, point-based workflow dissolves GPU limits - and redefines iteration speed and control.
Scene Files
The ultimate scene descriptors (OCS) and packers (ORBX). The project skeleton that never breaks - and doesn’t break your studio environment. Which to use when and why.
Decentralised Power
Drag, drop, render: thousands of GPUs without packing, syncing, or file-management pain. How Render Network completely replaced our in-house render farm.
How it started.
When Clarisse was discontinued, the closest alternatives were Solaris and Katana, but something was still missing - the visual confidence and satisfaction I had before. That gap raised a simple question: what if we could combine our scene-assembly thinking with the raw power of Octane? Partnering with OTOY and Render Foundation, we conducted focused research that resulted in a set of highly practical tools for Houdini, Cinema4D and Blender - and, more importantly, revealed the true potential of Octane Standalone as a serious lookdev and scene-assembly platform.
Fast forward to today: we’ve sold our fleet of 30 high-spec render nodes and now develop projects primarily on MacBooks and Render Network. We iterate faster, don’t compromise creatively, don’t think about render times, and I honestly can’t remember the last time a scene crashed. That shift marked the start of a new mission: to share everything we’ve learned - and the tools we’ve built - with the wider community.
I hope this resource becomes a meaningful part of your creative journey, whether you’re a studio or a lone wolf.
Career-long Loyalty.
Discovering the potential of Octane Standalone reshaped my focus toward developing advanced, production-ready techniques around it.
Cross-platform Lookdev in Standalone.
Did you know that with Network Rendering feature, you can connect to local PCs with RTX GPUs and use their compute power while working on a Mac?
The LMI™ in-house Render Fleet.
We still run a few monstrous machines in-house for simulations and compositing, but most of the rendering is now handled by Render Network.
Render Network Manager.
This app became our new Deadline - a single place where uploads, render management, and downloads happen seamlessly.










